2012

High quality Quicktime download.

Shot Breakdown:

  • Diablo III
    • Black Soulstone
      • Modeled, uvw unwrapped, and textured multiple candle holder props and set dressed environments.
      • Worked on team to uvw unwrap and projection paint candle wax details across multiple shots.
    • Introduction
      • Recycled the church set from a previous show as the framework for all interior shots (managing old assets, tracking maps, optimizing uv’s /meshes).
      • Modeled, sculpted, uvw unwrapped, and applied base shaders to the pews, pewter bowl, Cain’s chair, and the collapsing ceiling set.
      • Handled the stain glassed window break using Rayfire and Reactor.
      • Set dressed multiple shots within the church including the church floor, book piles, and Cain’s desk.
    • Heaven’s Gate
      • Modeled, uvw unwrapped, sculpted, and applied base shaders to marble debris for set dressing.
      • Modeled, uvw unwrapped, displaced, and applied base shaders to stair spires during final shot sequence.

 

  • StarCraft II: Wings of Liberty
    • The Betrayal:
      • Participated in modeling, uvw unwrapping, sculpting, and texturing of multiple walls, including the short wall that Kerrigan runs behind and the two destructible walls knocked down by Hydralisks.
      • Modeled, uvw unwrapped, and applied base shaders to the flaming tank tread asset toward the end of the cinematic.
      • Combined erector sets to dress and layout the exterior environment for multiple shots.

 

  • World of WarCraft: Cataclysm
    • Introduction
      • Modeled, uvw unwrapped, and applied base shaders to the Barrens break set.
      • Worked on team modeling, uvw unwrapping, and applying base shaders to the Darkshore set.
      • Modeled, uvw unwrapped, and applied base shaders to all breaking components of Loch Modan set.
      • Worked on team modeling, uvw unwrapping, and applying base shaders to Stormwind Cathedral set.